

Toy robots always follow the red circle trails. They can be dangerous if many players are gathered in a single spot. The central tower may spit out toy cars and flying toy robots that circle around the map, leaving pools that inflict Panic. Stomps can be avoided by avoiding the glowing red circles on the ground. Double may lift towers and then bring them down to stomp on players. Towers will move backwards, and then swing forwards. Notice that the spin increases in range, meaning you need to stand further back than the initial range, or you will get hit. Watch out for cars converging upon the entire multi. It will still use its spin attack and occasionally jump into the sky, or jump to the sides of the map. The final phase will reveal the tongue, and Double will usually spit out some cars from the central tower. When the tongue is retracted for a third time, Double will enter its final phase. When Double returns, it will repeat the tower ball phase. If Double's leg towers aren't broken in time and it reveals others, damage carries over when they re-open later.Īfter the tongue is retracted a second time, Double will always fly away and do two charges.Īt this point you can completely avoid both charges by standing in the corner 4 tiles of the map.Īfter the second charge, Double will always try to stomp on players. When you reach damage threshold, Double will retract the tongue and repeat the tower ball phase. The tongue will be revealed for a long amount of time. When two of Double's leg towers have been broken, it will always emit a whiny cry, which is a good notification that the tongue is revealed

Once two red balls are destroyed, the center tower will open its mouth and stick out its tongue with a glowing red ball on the end. They will stay tilted for a lengthy amount of time. The safest time to attack is when they tilt forwards on an angle.

Note that attacking the balls can be difficult because the towers move a lot. The easiest way to figure out which towers to attack is to simply cycle lock-on.ĭamage on these will seem low, because they don't have 'weak point' multipliers.

These will have glowing red balls sticking out of them. Two 'leg' towers will light up with red hoops. It will then randomly pick from one of the attacks listed below. There is no loot gem after Double, so save your 250% for Darkness.ĭark Falz Double is vulnerable to Panic, which will cause a unique stun.ĭouble always starts out with 3-5 stomps towards the multi. Note that throughout this battle, Weak Bullet's multiplication value is nerfed to x1.2, and its affect will be blue instead of red.įairly straightforward boss fight. When it increases, everyone will get huge HP boost and PP regen, making the entire EQ somewhat trivial for later attempts.Īrks Level 2 occurs at 50%. When the EQ is defeated, Arks Level increases.
